
Next, we have Gino Whitehall to tell you guys about the work we did on concept design. However, to fit the new theme and visuals, we replaced these tracks with Ionian or Vastayan music tracks. In addition, the different NB in-game events initially utilized a variety of music from the LoL universe.

Any animal sounds, such as the birds and wolves, were processed through long delays and large reverbs to make them feel otherworldly and in a huge space.įor the Nexus Blitz music, we revisited the original NB soundtrack and updated the instrumentation and melodies to resonate more with the Ionian musical palette.

Audioįor the Nexus Blitz forest to feel rich in its wildlife, each area of the map has distinct audio that is randomly triggered. To kick us off, we have Alison Ho to talk to us about the audio for Nexus Blitz. Now to the art! The production artists on Nexus Blitz are excited to share with you some of their experience and insight into the many hours of hard work they put into this charming project. The new art for Nexus Blitz is a total team effort and I am just honored to have been a part of it all. But along the way, we pushed through obstacles with new tool developments that allowed us to work smarter and more efficiently. We had limited time, limited resources, and a small team to work on a map about half the size of Summoner’s Rift.

The re-envisioning of the art of Nexus Blitz was not an easy task. On a personal level, I want to thank the Nexus Blitz dev team. Without players constantly asking for the game mode, we wouldn’t have had the chance to give Nexus Blitz the love it so rightfully deserves. Hi everyone! To start us off, the team would like to sincerely thank all the players for supporting Nexus Blitz.
